The ‘create cove.tool views’ is the heart of the Revit Plugin. This command uses an automated series of ViewTemplate-like commands to search the Project and generate 11 3D-Views necessary for cove.tool's export process. By searching the entire model, the plugin collects and filters all the building elements to create cove.tool's analysis models. These categories include Floors, Roofs, Windows, Skylights, Exterior Walls, Below grade walls, Interior Walls, Spandrels, Furniture, Outdoor Floors and Shading Devices. This plugin uses Family Tags and function properties typical of best practice modeling assumptions to filter the geometry into each designated export categories. Objects which are tagged in the wrong family/building properties, will not filter into these views but can be updated to correctly show the objects by using a combination of the Reveal Hidden Elements and UnHide command.
Many of our users who have become comfortable with using the Revit Plugin have started creating their own workflow via custom ViewTemplates. Users will always better predict their internal modeling procedures, than we can, so by using ViewTemplates users can expedite the process. For those not wishing to make their own templates, it is recommended to continue with a process of routinely updating the cove.tool layers with the create button. Also, if the geometry changes are only occurring in a couple of layers (only on the facade, for example) then users can delete impacted layers i.e. Exterior Walls and Windows, and regenerate only those 3D views when using the "Create cove.tool Layers" button. Uploading geometry from the newly created views will override only these categories and cove.tool and other categories remained as is.